Bachelor of Games and Interactivity / Bachelor of Computer Science

The Bachelor of Games and Interactivity/Bachelor of Computer Science will give you a broad knowledge of game design, combined with the computer science skills required to develop games and interactive applications. Prepare to develop and playtest games in a studio environment while you collaborate with others and develop expertise in software development and computer science.

Campus
Duration
Fees
ATAR

Hawthorn

Full-time - 4 years

$37,256
70

Structure

Successful completion of the Bachelor of Games and Interactivity/ Bachelor of Computer Science requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.

Subjects

  • FTV10005 Sound Design and Acquisition
  • ART10004 Introduction to Game Studies
  • DDD20022 3D Modelling for Objects and Environments
  • GAM10002 Principles of Game Design
  • GAM20001 Introduction to Games Production
  • GAM20002 Pervasive Game Design Lab
  • GAM20003 Digital Game Prototyping Lab
  • GAM20004 Writing for Interactive Narratives
  • GAM30002 Games & Interactivity Project 1
  • ART30003 Behaviour and Motivation in Games
  • GAM30003 Games & Interactivity Project 2
  • GAM30004 User-Centred Design & Evaluation
  • COS10004 Computer Systems
  • COS10009 Introduction to Programming
  • COS10025 Technology in an Indigenous Context Project
  • COS10026 Computing Technology Inquiry Project
  • TNE10006 Networks and Switching
  • COS20007 Object Oriented Programming
  • COS40005 Computing Technology Project A
  • COS40006 Computing Technology Project B

Entry requirements

  • Successful completion of one of the following: The Victorian Certificate of Education (VCE) or its equivalent, such as an interstate or international Year 12 qualification
  • Completion or partial completion of an approved tertiary qualification (including Diplomas, Advanced Diplomas, Associate Degrees and Degrees).

Recognition

Recognition of Prior Learning (RPL) allows students to gain credit (advanced standing) towards their course in recognition of skills and knowledge gained through work experience, life experience and/or formal training. Applicants are assessed on a case-by-case basis.

Study Pathways

Pathways allow students to progress from one qualification to another where the first course is recognised as an entry requirement and/or provides advanced standing to the second. Credit is granted in recognition of previous study and/or experience and allows students to gain advanced standing towards their course. Applicants are assessed on a case-by-case basis.

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